AI Insights · Timothy · July 2021
Top 5 Superhero Games on Android in Belgium: Q2 2021 Performance
Discover the performance trends of the top 5 superhero games on the Android platform in Belgium during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 superhero games on the Android platform in Belgium demonstrated varying performance trends across weekly downloads, revenue, and active users. Here, we break down the key metrics for each game based on data from Sensor Tower.
MHA: The Strongest Hero from A PLUS JAPAN saw significant fluctuations in weekly revenue. After spiking to around $34.8K in the week of May 24, the revenue witnessed a decline, settling at approximately $9.7K by the end of June. Weekly downloads peaked at 22.6K in mid-May and then gradually decreased to 1K by the last week of June. Active users showed a slight decline from 5.4K in late May to 3.8K at the end of June.
MARVEL Strike Force: Squad RPG by Scopely maintained a relatively stable revenue stream, averaging around $7.4K to $8.3K weekly throughout the quarter. Weekly downloads, however, remained low, peaking at 838 in late March and then dropping to 352 by the end of June. Active users fluctuated but ended on a positive note, rising from 2.2K at the end of May to 2.8K by the end of June.
Marvel Contest of Champions from Kabam Games, Inc. experienced a notable surge in revenue, peaking at $10.7K in the last week of June. Weekly downloads were relatively steady, with a slight increase from 338 in mid-June to 343 by the end of the month. Active users showed a downward trend, starting at 3K in early April and dipping to 2.8K by the end of June.
Legendary: Game of Heroes by PerBlue Entertainment had lower revenue figures, with a peak of $2.4K in late March, followed by a decline to $1.3K by the end of June. Weekly downloads were minimal, with only a few instances of downloads recorded. Active users also decreased from 637 in early April to 167 by the end of June.
MARVEL Future Fight by Netmarble showed consistent weekly revenue, peaking at $1.8K in late April and maintaining around $1.3K by the end of June. Downloads were low, with a peak of 327 in mid-May and a rise to 219 by the end of June. Active users demonstrated a steady increase from 2.8K in late April to 3.3K by the end of June.
For more detailed insights and data on these superhero games and others, visit Sensor Tower.